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Doom Interface
2000-01-10 17:16:03


Quantum Deepfried Electro-Diddle
 
I imagine I can last until the absinthe runs out; then, I'm afraid, I'll have to work.
-- HST

 

Okay, I think maybe someone is trying a little too hard with this one, but it's still a cool concept. Someone has implemented a thing for managing process load using Doom. No, really.

So, each process is implemented as a monster, using the open source Doom engine guy. Each sysadmin plays a character, with a gun of varying quality depending on their level of authority.

Killing a monster ends the process. The monster fights back, of course. Higher importance processes, like, say, csh, are bigger and more powerful monsters.

The advantages of this, according to the designer, include the fact that an overloaded server will start killing processes on its own, as the monsters spontaneously attack each other if too crowded.

wunderbar@pigdog.org